Devlog: Testing interactibles with Qodot and Trenchbroom in Godot 4.3!


I (somehow) managed to set up some custom interactible entities and brushes with Qodot and Trenchbroom. It was quite confusing and frustrating to figure it out, but once it is set up it is very easy, and dare I say fun, to create and edit my maps.

Files

Build_2023_01_09_1850.zip 81 MB
Jan 09, 2024

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